Global Youth Team, League and Tournament Sports Market (2021 to 2027) – Shares, Strategies, and Forecasts, COVID-19 and Post-COVID-19 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, COVID-19 and Post-COVID-19, Worldwide, 2021-2027” report from Wintergreen Research, Inc has been added to ResearchAndMarkets.com’s offering.

The youth and recreational sports league markets, at $28.7 billion in 2019, declined to $6.7 billion in the wake of the pandemic, will start to recover in 2021.

Worldwide markets are poised to achieve market success as many companies are very well funded. The aim is to develop significant new revenue models that extend the market presence of current competitors and to enable children and youth to have fun.

COVID-19 has brought to a virtual halt the youth sports tournaments, travel, and leagues that purchase and distribute sports software, clothing, and equipment to teams and clubs have created a large market out of what were previously disparate small businesses.

The availability of training for coaches makes possible the evolution of hundreds of thousands of elite teams. The replacement of loosely organized groups of youth playing games with trained coaching staff vastly decreases the bullying from coaches and from teammates that used to be so prevalent will recover faster than many of the other businesses, because the youth so love their elite teams.

The study is designed to give a comprehensive overview of the Youth and Amateur Adult Sports market segment. The research represents a selection from the mountains of data available of the most relevant and cogent market materials, with selections made by the most senior analysts. Commentary on every aspect of the market from independent analysts creates an independent perspective in the evaluation of the market. In this manner the study presents a comprehensive overview of what is going on in this market, assisting managers with designing market strategies likely to succeed.

Companies Mentioned

  • Active Network
  • Adidas
  • Agile Sports Technologies
  • Amer Sports
  • Aspen Institute
  • Athletrax
  • Bauer
  • Bear Dev
  • Catapult
  • Coach Logic
  • Cogran
  • Comcast
  • Dick’s Sporting Goods
  • Engage Sports
  • EZFacility
  • FiXi
  • Global Payments
  • HorizonWebRef.com
  • Hudl
  • InterContinental Hotels Group IHG
  • Jevin
  • Jonas Software
  • JoomSport
  • Lanyon
  • LeagueApps
  • LeagueLobster
  • LeagueRepublic
  • Marriott
  • mysportsort
  • NBC
  • Nike
  • QSTC
  • RosterBot
  • Sports Facilities Advisory
  • Sideline Sports
  • SIP
  • Sixgill
  • SPay
  • Sport Engine
  • Sportlyzer
  • SportsEngine
  • Stack Sports
  • Steel Sports
  • SwimTopia
  • Teamer
  • TeamSideline.com
  • TeamSnap
  • Under Armour
  • Vista Equity Partners
  • VNN Sports
  • Wilson
  • Wooter
  • YourTeamOnline
  • Zebra Technologies Sports Solutions
  • Zuluru

Key Topics Covered:

1. YOUTH TEAM, LEAGUE, AND TOURNAMENT SPORTS: MARKET DESCRIPTION AND MARKET DYNAMICS

1.1 COVID-19

1.2 Participation in Sports Develops Core Values in Youth

1.3 Clothing and Apparel a Core Aspect of Youth Sports Market

1.4 Hotels Leverage Vendor Positioning in Youth Sports Markets

1.5 Youth Sports League Software Is Highly Specialized

1.6 Barriers to Youth Sports Participation

1.7 Youth Team Web Sites

1.8 Supervising the Money from Youth Team Sports

1.9 Youth Sports Software Communications Functions

2. YOUTH TEAM, LEAGUE, AND TOURNAMENT SPORTS MARKET SHARES AND FORECASTS – IMPACT OF COVID-19

2.1 Youth Team, League, and Tournament Sports COVID-19 Impact and Market Driving Forces

2.2 Youth League Sports Market Shares

2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals

2.4 Segments of Youth Team, League, and Tournament Sports

2.5 Youth Sports Travel, Field, and Ice Rink

2.6 Youth Team, League, and Tournament Sports Market Forecasts

2.7 Adult Sports League Participation

2.8 Youth League Sports Software Regional Market Analysis

2.9 US Youth Sports Regional Analysis by MSA Region

2.10 Youth Team Sites Revenue Model

2.11 Youth Sports Vendor Software Pricing

3 YOUTH LEAGUE SPORTS PRODUCT DESCRIPTION

3.1 Vendors Build Brand with Significant, Targeted Upper Middle-Class Demographics

4 YOUTH AND RECREATIONAL LEAGUE SPORTS RESEARCH AND TECHNOLOGY

4.1 Payment Gateways

4.2 Responsive Web Design

4.3 Tournament Types

4.4 Season Registration & eSport Configuration

4.5 Venue

4.6 FE management

4.7 Artificial Intelligence and Software

4.8 Nike Open Source Software

5 YOUTH AND RECREATIONAL LEAGUE SPORTS SOFTWARE COMPANY PROFILES

For more information about this report visit https://www.researchandmarkets.com/r/pi9709